Sitting snugly in an unremarkable conference room at Apple’s midtown offices, I was suddenly enveloped in a chilling sensation reminiscent of rain cascading directly onto my face. It wasn’t actually rain; rather, it was the immersive experience of Ti West’s latest film, “Remnants,” designed exclusively for the Apple Vision Pro headset, which left me feeling cold and damp in a virtual world.
The Return of Ti West
Ti West, known for his mastery in the horror genre, has made a significant mark with films like the 2009 indie thriller “The House of the Devil” and more recently, the acclaimed trilogy comprising “X,” “Pearl,” and the forthcoming “Maxxxine.” Just weeks ago, I anticipated his next project would be the holiday film “Ebenezer,” which might not summon chills outside of Johnny Depp’s performance. Then, I spotted a post about “Remnants,” released as a spooky seasonal delight, prompting me to request a preview screening.
A New Dimension in Storytelling
The short film, which runs for 27 minutes, was released for free on October 16 for users of the Vision Pro. Apple’s marketing strategy relies less on extensive campaigns and more on organic buzz generated by experiences like mine. Upon arrival at their offices, I met with two engaging marketing representatives who helped me get accustomed to the headset. While I had previously experimented with similar technologies, nothing could compare to the extraordinary advancements of the Vision Pro.
As I adjusted to my surroundings, I quipped, “Oh, so this is ‘Minority Report,’ minus the bad stuff,” reflecting a blend of intrigue and skepticism. Once fitted with the device, I discovered the user experience was surprisingly intuitive, especially for someone familiar with iPhones. Familiar icons amplified the user-friendliness, and as the headset calibrated to my eye and hand movements, I found myself amazed. My eyes had transformed into a cursor, and tapping my fingers together allowed me to make selections—a combination of thrilling and slightly eerie.
Immersive Filmmaking at Its Peak
The highlight of my experience with “Remnants” came from Apple’s demonstration of immersive filmmaking technology. Shot in stunning 180-degree 3D 8K Apple Immersive Video with Spatial Audio, it offered a dimension of storytelling that felt light-years ahead of previous iterations. I was plunged into varying scenarios: feeling the intensity of a Metallica concert as James Hetfield performed inches from my face, experiencing a high-stakes submarine emergency, and observing wild orangutans as they roamed freely around me. Each scene pulled me into its universe, shattering the barrier of reality.
A Compelling Yet Simple Narrative
Before embarking on “Remnants,” the Apple team prepped me for its immersive nature. The plot, while thin, provided a perfect backdrop for a demonstration. Set in 1886 London, it follows Eleanor (played by Lucy Boynton), who ventures into the haunted Woldmere Castle despite warnings from a local (Ralph Ineson). The film begins in an old-time pub, and the level of detail surrounding me was astonishing. I not only witnessed their hushed discussion but could almost smell the stale beer on the floor as surrounding patrons engaged in their conversations.
Despite its straightforward narrative, I appreciated not needing my full attention, allowing me to immerse myself completely. Yet, some visual anomalies evoked the same frustrations cinephiles express when discussing high-frame-rate cinema, giving things a too-real appearance that bordered on artificial. While I consider myself less critical of these effects, they sparked curiosity as I observed elements typically hidden in traditional filmmaking, such as the details of Boynton’s makeup.
Experiencing Horror Like Never Before
When I focused back on the film, the sensation of being part of a horror narrative combined with the protagonist was intoxicating. Inside the manor, I anxiously scanned for apparitions, eagerly looking for clues before Eleanor. The jump scares were genuinely startling, causing my pulse to quicken, and a scene involving a character getting muddied left an unsettling impression. The film creatively redefined horror elements, from rain showering me to a ghostly figure seemingly walking through my body, even to hiding under the covers with Eleanor.
Looking Ahead to the Future
As I exited the Apple offices into the crisp sunlight, I found myself deep in thought about the implications of this technology. I had more questions than answers:
- The Apple team was tight-lipped about future immersive film initiatives. Would a full-length feature be on the horizon? Could I endure the headset for an entire 90-minute film without discomfort?
- Will audiences be encouraged to wear these headsets for prolonged periods? Some Apple representatives shared their personal experiences, using it frequently for activities like watching sports late at night without disturbing anyone.
- Imagine a truly terrifying experience in this format—while “Remnants” shows promise, the day’s scariest moment was arguably Metallica drummer Lars Ulrich’s wild facial expressions as he played.
My final takeaway was a sense of awe tempered by sticker shock. The Vision Pro’s starting price of $3,699 for the base model was unexpected, suggesting that experiencing this immersive revolution remains restricted to the affluent few.
To get a sneak peek of “Remnants,” check out the featurette below.






