Disney Animation is set to take audiences on a nostalgic journey with its new animated short, “Lilo & Scratch.” Debuting as the first project under the “Lilo & Stitch” franchise in over two decades, the short promises to blend the chaotic spirit of the original with some innovative animation techniques. Helmed by directors Malcon Pierce and Fawn Veerasunthorn, this six-minute film introduces a new character, Scratch, a charming kitten whose destructive tendencies rival those of Stitch, the beloved blue “dog” from the series. The short will premiere ahead of Disney’s upcoming film, “Hexed,” on November 25.
Comedy and Chaos Unleashed
From the very first frame, “Lilo & Scratch” sets comedic expectations by showcasing a clip of the iconic Three Stooges, suggesting an adventure filled with humor, anarchy, and cartoonish shenanigans. According to Pierce, the appeal of Stitch lies in his chaotic nature: “He sort of lets his intrusive thoughts win, but he’s kind of a troublemaker too, which is really fun,” he remarked, emphasizing the excitement of placing Stitch in mischievous scenarios.
The plot unfolds as Lilo brings Scratch home, entrusting Stitch to babysit the new pet. As expected, Scratch reveals a knack for trouble, leading to a series of increasingly absurd antics that are sure to evoke laughter.
Inspired by Legacy
Veerasunthorn, a dedicated Stitch fan herself, highlighted the lasting impact of the original 2002 film, which resonated deeply with her as an artist. When Walt Disney Animation Studios’ chief creative officer Jared Bush suggested creating a short that emphasized comedic elements, it became clear that revisiting Lilo and Stitch would be a thrilling prospect. “Wouldn’t it be fun if chaotic Stitch had to take care of a mysterious cute cat?” she recalls brainstorming sessions about the main themes.
Blending Animation Styles
One notable aspect of “Lilo & Scratch” is its innovative animation approach, merging traditional 2D aesthetics with modern CGI techniques. VFX supervisor Jeremy Sikorski explained, “The most exciting thing was to kind of merge these two worlds from Disney Animation.” The team aimed to create a production pipeline that would allow artists of different mediums to collaborate seamlessly, resulting in backgrounds that mix hand-painted watercolors with 3D character animations.
In early tests, they successfully combined hand-drawn elements with CGI, demonstrating the feasibility of their unique approach. “When we looked at the finished results of this test, we were convinced we could do it,” Sikorski stated, expressing enthusiasm about the possibilities ahead.
Crafting a Playful Rivalry
The creative team was keen on establishing Scratch as a formidable equal to Stitch. As Veerasunthorn noted, they envisioned a dynamic where “Stitch would say, ‘I got this,’ and then Scratch would be like, ‘Hold my beer, I got more.’” This playful rivalry led to countless humorous situations, necessitating the reduction of their initial 10-minute cut to deliver a sharper, punchier final product.
The design of Scratch evolved too, shifting from a more mysterious persona to an irresistibly cute character meant to charm viewers, while her distinctive sound was crafted by composers Haim Mazar and Grace Fisher. They infused the music with a blend of fresh and familiar elements, drawing inspiration from classic cartoon soundtracks.
Creating a Contemporary Soundscape
Mazar elaborated on their approach to the score: “One of our biggest challenges was coming up with something that would feel fresh and contemporary, and at the same time, feel familiar.” The musical style combines melodic elements with modern pop sensibilities, emphasizing the refreshing yet nostalgic experience they aimed to create.
Using orchestral sounds alongside uniquely Hawaiian instruments, the composers ensured the score felt lively and engaging, embodying the spirit of the franchise. “We recorded an orchestra but also small ensembles, creating a tactile sound experience that feels very contemporary,” Mazar noted.
A Collaborative Animation Experience
Veerasunthorn expressed pride in how collaboration flourished among artists. The project enabled hand-drawn and CG animators to work side by side, fostering an environment where creativity thrived freely. “We used to be like either or, and everyone just wanted to work on it,” she remarked, highlighting the successful amalgamation of styles that represents this fresh chapter in the beloved franchise.






